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The swords of ditto
The swords of ditto









the swords of ditto

Truthfully, I feel like these concessions are what finally allowed me to start having fun with The Swords of Ditto until I gained access to Serendipity, I wasn’t enjoying myself because I felt like my actions were pointless in a greater context. These blessings include extra lives, passing items down from hero to hero, and rewinding time. By offering up a cumulative total of eight Celestial Tokens-a rare item found randomly throughout the world-across several playthroughs, the player can start receiving blessings from Serendipity, the deity of good fortune, for a fee. So how’s a hero supposed to make any headway? Luckily, there’s a gimmick that works in the player’s favour. The Swords of Ditto (PC) – image for this review provided by Devolver Digital and onebitbeyond. I found this hugely frustrating, as I couldn’t find a way to give myself a foothold to make meaningful progress, especially after having numerous runs prematurely end because I ran out of healing items or found myself swarmed by enemies. Because enemies scale in level to match the player’s, each “run” starts on more or less equal footing as the last. This includes any items they’ve acquired or progress they’ve made towards weakening Mormo before the final battle. Though the player can augment their character with a variety of Toys (tools, in the traditional Zelda sense) and Stickers (stat- and ability-boosting equipment), they must either vanquish Mormo within four in-game days or lose everything they’ve acquired aside from their level. There are simple quests of the “kill X monsters” variety, but the only true objective is to reach the end of Mormo’s castle and defeat her. I’ll stop using flowery language and get to the point: The Swords of Ditto is a roguelike action RPG that looks and plays like a 2D Zelda game.











The swords of ditto